Kaiju crush
(Board Games)

Book Cover
Average Rating
Published
Austin : Fireside Games, LLC ;, 2017.
Edition
First edition, first printing.
Physical Desc
4 monster figures and stands + 4 monster tiles ; 28 cards (5 movement, 6 objective, 13 special ability, 4 reference) ; 38 city tiles ; 80 territory markers ; 20 combat victory tokens ; 1 rulebook
Status
Lebanon Public Library - Board Games
BG KAIJU
1 available

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LocationCall NumberNoteStatus
Lebanon Public Library - Board GamesBG KAIJU4 monster figures and stands, 42 tiles, 28 cards, 80 territory markers, 20 combat victory tokens, 1 rulebookOn Shelf

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More Details

Published
Austin : Fireside Games, LLC ;, 2017.
Format
Board Games
Edition
First edition, first printing.
Language
English
UPC
850680002159

Notes

Description
"Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board. In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme!"--boardgamegeek.com 45 minutes 2-4 players
Target Audience
Ages 10+,Fireside Games, LLC

Citations

APA Citation, 7th Edition (style guide)

(2017). Kaiju crush (First edition, first printing.). Fireside Games, LLC ;.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

2017. Kaiju Crush. Fireside Games, LLC.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kaiju Crush Fireside Games, LLC, 2017.

MLA Citation, 9th Edition (style guide)

Kaiju Crush First edition, first printing., Fireside Games, LLC ;, 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.